C++ Object-Oriented Programming: Shape Hierarchy Implementation
Ready to dive into object-oriented programming in C++? In this blog post, we'll tackle a programming assignment that involves creating a basic shape hierarchy. This assignment will test your understanding of classes, inheritance, and polymorphism in C++. If you're thinking, 'Who can write my C++ assignment?' We are here to help you.
Problem Description
The Task:
Your mission is to write C++ code to implement a basic shape hierarchy. The hierarchy should include a base class Shape
and derived classes Circle
and Rectangle
. Each class should have methods to calculate area and display information about the shape.
How to Approach the Problem:
Let's break down the problem into manageable steps:
Step 1: Base Class
Create a C++ class named Shape
. Define virtual functions for calculating the area and displaying information about the shape.
Step 2: Derived Classes
Create two derived classes, Circle
and Rectangle
, that inherit from the Shape
class. Implement the virtual functions in each derived class.
Step 3: Testing
Test your implementation by creating instances of Circle
and Rectangle
and calling the area calculation and display methods.
Example
Let's walk through a sample scenario to solidify your understanding. The provided C++ solution serves as a guide to help you implement your own solution. Understand the logic behind each step and adapt it to your programming style.
#include <iostream>
class Shape {
public:
virtual double calculateArea() const = 0;
virtual void displayInfo() const = 0;
};
class Circle : public Shape {
private:
double radius;
public:
Circle(double r) : radius(r) {}
double calculateArea() const override {
return 3.14 * radius * radius;
}
void displayInfo() const override {
std::cout << "Circle - Radius: " << radius << ", Area: " << calculateArea() << std::endl;
}
};
class Rectangle : public Shape {
private:
double length;
double width;
public:
Rectangle(double l, double w) : length(l), width(w) {}
double calculateArea() const override {
return length * width;
}
void displayInfo() const override {
std::cout << "Rectangle - Length: " << length << ", Width: " << width << ", Area: " << calculateArea() << std::endl;
}
};
int main() {
Circle circle(5.0);
Rectangle rectangle(4.0, 6.0);
// Example usage
circle.displayInfo();
rectangle.displayInfo();
return 0;
}
Conclusion
This programming assignment provides a hands-on opportunity to apply object-oriented programming principles in C++. As you implement the shape hierarchy, you'll not only strengthen your understanding of classes and inheritance but also gain practical experience in designing and using class hierarchies.
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ReplyDeleteThanks for the helpful guide! Very informative post for mastering C++ object-oriented programming, exactly what I needed for my assignment.
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